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Fortnite for Android no longer requires an invite

Fortnites journey to Android has been an adventure unto itself. It first launched as a Samsung exclusive, alongside the Note 9, before circumventing the Play Store to arrive on Googles Mobile operating system. Until now, however, actually getting the game required going to the site, signing up and waiting for an invite. Epic announced today via Twitter that its finally cutting that red tape. While the company is still sidestepping Play in order to keep its earnings to itself, downloading the game is a simple as scanning a QR code from its site. No invite needed – download the Fortnite Beta now on any compatible Android device Time to squad up: Not that any of those extra steps were hurting the game. The wildly popular hit 15 million installs a mere three weeks after launching on the OS.

Fortnite is available to everyone on Android now

Good news, battle royale lovers. Fortnite for Android today entered open beta, meaning anyone can join in. No invite needed – download the Fortnite Beta now on any compatible Android device Time to squad up: Visit Hard Fork. Up to now, Fortnite for Android was solely available to those invited into the closed beta — and Samsung Galaxy owners, as was revealed at the companys Unpacked event. Now users can join without needing an invite. Just as a reminder, you will not be able to download the game from the Google Play Store. So if you want to join the open beta, youll have to hop over to its website on the Android device in question, or scan the QR code. Epic Games CEO, Tim Sweeney, has said the primary reason the game wouldnt be available on the Play Store is because the company wants a more direct link to its consumers — and doesnt want to stomach the Stores collection of a revenue cut: Were trying to make our software available to users in as economically efficient a way as possible. That means distributing the software directly to them, taking payment through Mastercard, Visa, Paypal, and other options, and not having a store take 30 percent. Sweeney has also foregone Steam for the same reason, and has implied hed much prefer it if he could distribute the iOS version of Fortnite without having to go through the App Store. Though, judging by the fact it was Fortnite that managed to convince Sony to bend on the issue of crossplay, who knows what the games popularity could potentially convince a company to do.