Rockstars open-world Western is only a couple of months away, but were only now getting a better look at what youll actually do in the game. Given its pedigree, it might not surprise you to hear that Red Dead Redemption 2 will be huge — Rockstar is touting this as its most immersive and detailed game yet. Red Dead Redemption 2 is a prequel starring Arthur Morgan, the leader of a group turned into outlaws following a failed bank robbery. Youll be traveling across America in 1899, avoiding the feds through environments that include cities, deserts, swamplands, and snowy mountains that will be full of predators, prey, and scavengers. And yes, John Marston will be there, as this is the same gang that made him into an infamous gunslinger. Rockstar says that youll be able to get to know the whole crew as the game will let you to talk to any member at any time — and theyll give you things to do, such as missions. You can even take people out on specific activities with you, such as fishing and hunting, and you can also play a variety of games with them. It seems that Rockstar wants to make bonding a big part of Red Dead Redemption II. As a roaming gang, your hub will be a camp that will need to be supplied with such as food and money. Unsurprising, then, that youll be able to stage robberies, though Rockstar claims that the game will give you plenty of non-violent interactions with the world as well. You can apparently talk to anyone in the game, and your options will vary depending on the context (in the video you see buttons for actions such as greet, antagonize, defuse, stop witness, threaten, dismiss, beat, and rob.) You can do everything from praise or scold a dog, to hold up stage coaches, and your choices will grant you honor that will affect the way people see you in the game. Characters will remember if you kill people they care about. Dead Eye, the gameplay mechanic that allows players to slow down time and line up shots, is also back, and the close-quarters combat system has been revamped. Guns are apparently more realistic when it comes to recoil and reloading. Also, if you wound an animal theres a chance theyll start getting away, in which case youll have to track them down, old-school. Special attention has been given to horses this time around, which will all have varying temperaments, likes and dislikes. Youll be able to feed and groom your horse, and over time, your bond will grow closer. The more experience you build up with a horse, the better stats it will have — and the easier itll be to calm it down should it ever become scared. Red Dead Redemption II releases on October 26th, 2018 for PS4 and Xbox One, making it Rockstars first new game developed for current platforms.
The Dead West never looked like this before. After almost two years of teases and a few delays, we finally have our first look at how Red Dead Redemption 2 will actually play come October 26th. The gameplay trailer is directly in the vein of the videos Rockstar released in the lead-up to Grand Theft Auto V and the first Red Dead Redemption. Today's footage is a high-level overview showing off the world and its inhabitants. Towns and forests look bigger and more expansive than ever, with gorgeous mountain ranges, dank swamps and plenty in between. Gunplay and melee combat takes a heavy focus in the clip, and both look vastly improved over the last game. Environments look positively gorgeous -- stylized rather than photo realistic -- and character faces follow that lead, staying out of uncanny valley. There's even a quick glimpse of Blackwater, a main town from John Marston's 2011 tale. Things from the last game like a morality system, bonding with your horse and hunting look like they've been given a huge overhaul. There's also plenty of new, like social bonds with your gang and other non-player characters. Rockstar promises that there will be more of these videos coming over the next few months, with episodes about missions, side activities (fishing!), enemy gangs, how robberies will work and one dedicated to the new-and-improved Deadeye slow-motion targeting system.