Groups Similar Look up By Text Browse About



Similar articles
Article Id Title Prob Score Similar Compare
142995 ARSTECHNICA 2019-7-11:
DeepMind AI is secretly lurking on the public StarCraft II 1v1 ladder
1.000 Find similar Compare side-by-side
142974 ENGADGET 2019-7-11:
DeepMind's ‘Starcraft II’ AI will play public matches
0.984 0.635 Find similar Compare side-by-side
142999 ARSTECHNICA 2019-7-11:
Facebook AI Pluribus defeats top poker professionals in 6-player Texas Hold ’em
0.045 0.537 Find similar Compare side-by-side
143039 THEVERGE 2019-7-11:
Facebook and CMU’s ‘superhuman’ poker AI beats human pros
0.019 0.534 Find similar Compare side-by-side
142924 TECHCRUNCH 2019-7-11:
AI smokes 5 poker champs at a time in no-limit Hold’em with ‘relentless consistency’
0.035 0.517 Find similar Compare side-by-side
143037 VENTUREBEAT 2019-7-11:
Facebook’s AI beats human poker champions
0.014 0.479 Find similar Compare side-by-side
143009 VENTUREBEAT 2019-7-11:
Call of Duty: Modern Warfare will have 2 vs. 2 Gunfight multiplayer mode
0.006 0.478 Find similar Compare side-by-side
143004 ENGADGET 2019-7-11:
Facebook and CMU's poker AI beat five pros at once
0.010 0.469 Find similar Compare side-by-side
142709 THEVERGE 2019-7-9:
Apex Legends’ ranked mode will be the key to keeping it alive
0.004 0.439 Find similar Compare side-by-side
142787 ARSTECHNICA 2019-7-10:
Official StarCraft mod makes the game look like a Saturday morning cartoon
0.007 0.438 Find similar Compare side-by-side
142925 ENGADGET 2019-7-11:
'StarCraft' gets the cartoon makeover nobody asked for
0.426 Find similar Compare side-by-side
143269 ENGADGET 2019-7-13:
Blizzard will shut down 'Overwatch' matches when it spots cheating
0.422 Find similar Compare side-by-side
142661 THEVERGE 2019-7-9:
Dr. Mario World releases a day early
0.395 Find similar Compare side-by-side
142574 VENTUREBEAT 2019-7-9:
Dauntless gets free Fortune & Glory update on July 16
0.392 Find similar Compare side-by-side
143346 VENTUREBEAT 2019-7-15:
NetEase invests in Dead by Daylight maker Behaviour Interactive
0.383 Find similar Compare side-by-side
142462 THEVERGE 2019-7-8:
Dr. Mario World feels more like Candy Crush than the classic NES game
0.381 Find similar Compare side-by-side
142725 TECHCRUNCH 2019-7-9:
Dr. Mario World now available on iOS
0.377 Find similar Compare side-by-side
143125 ARSTECHNICA 2019-7-12:
Want to be more creative? Playing Minecraft can help, new study finds
0.373 Find similar Compare side-by-side
142957 ARSTECHNICA 2019-7-11:
Dragon Quest Builders 2 review: Building on success
0.003 0.365 Find similar Compare side-by-side
143258 TECHCRUNCH 2019-7-12:
Digging into the Roblox growth strategy
0.002 0.364 Find similar Compare side-by-side
143351 VENTUREBEAT 2019-7-15:
How video game engines help create smarter AI
0.363 Find similar Compare side-by-side
142979 ENGADGET 2019-7-11:
Steam's new experiment hub includes AI-based game recommendations
0.356 Find similar Compare side-by-side
142986 ARSTECHNICA 2019-7-11:
Steam uses machine learning for its new game recommendation engine
0.353 Find similar Compare side-by-side
142982 VENTUREBEAT 2019-7-11:
Man of Medan hands-on — Multiplayer adds new dimension to choice-based game
0.349 Find similar Compare side-by-side
142940 TECHCRUNCH 2019-7-11:
There’s a tennis game hidden in Google right now; here’s how to find it
0.348 Find similar Compare side-by-side

1

ID: 142995

URL: https://arstechnica.com/gadgets/2019/07/deepmind-ai-takes-on-the-public-in-starcraft-ii-multiplayer/

Date: 2019-07-11

DeepMind AI is secretly lurking on the public StarCraft II 1v1 ladder

European players who opt-in have a chance to match up against AlphaStar. Google's DeepMind is making its state-of-the-art AI play StarCraft II again. We previously saw the AI, called "AlphaStar," take on pro StarCraft II players in show matches, but now AlphaStar is ready to take on the public and faceroll scrubs on the 1v1 European multiplayer ladder. Just like last time, AlphaStar is being built with the cooperation of Blizzard ( StarCraft II's developer), and the official SC2 website has the details of AlphaStar's new incarnation. The in-game UI now has a "DeepMind opt-in button" on the 1v1 Versus menu, which will mix instances of AlphaStar into the human pool of multiplayer players. AlphaStar will be playing the 1v1 ladder anonymously, so you won't know if you're playing AlphaStar or a human (I mean, I guess you could try asking your opponent). Blizzard says that "having AlphaStar play anonymously helps ensure that it is a controlled test, so that the experimental versions of the agent experience gameplay as close to a normal 1v1 ladder match as possible."  Players will be paired against AlphaStar according to the normal matchmaking rules, and a win or loss will count just as it would against a human. While humans are forced to play StarCraft by moving their fingers over a keyboard and mouse, AlphaStar was wired directly into the game via a Blizzard-made API. For humans, SC2 is about spinning multiple plates at once, like managing your base expansion, positioning units, controlling your armies during battle, and doing this all through the limited in-game camera. With AlphaStar's direct control of the game, it would be relatively easy to build an AI that wins with god-like speed and multitasking, with superhuman reaction times, perfect control of every unit in the game, and full visibility of everything happening on the map. Limiting AlphaStar's speed and access to the game is critical to ensuring that any victories are due to a superior strategy. Blizzard says this new version of AlphaStar now "perceives the game using a camera-like view," which was not always the case in January. Back then, when AlphaStar played Grzegorz "MaNa" Komincz, the AI bot first won 5-0 with an unfair, unrestricted view of the game. Playing with a global view would allow for more information than a human player is normally allowed to take in, with faster reaction times and easier multitasking. In the single MaNa v AlphaStar game where AlphaStar was more fairly limited by the in-game camera, it lost. In this new version, Blizzard notes that "AlphaStar doesnt receive information about its opponent unless it is within the cameras field of view, and it can only move units to locations within its view." AlphaStar also should be blocked off from the superhuman unit control it demonstrated in the January matches. A player's speed at controlling StarCraft is measured in "APM," or "Actions Per Minute," where every camera movement, unit click, or base function counts as an action. In January, DeepMind only limited AlphaStar's APM in five-second increments, which means it could achieve superhuman burst APM for seconds at a time when it needed to. When a battle starts and there are dozens of units to control, this superhuman burst APM could easily be the difference between victory or defeat. In the new version, the peak APM has been capped. Blizzard says the new APM requirements "are more restrictive than DeepMinds demonstration matches back in January and have been applied in consultation with pro players." This new version of AlphaStar also seems a lot more feature complete. It can now play as and against any of the game's three races, whereas in January it was only trained to play one race, Protoss. There also isn't just one new version of DeepMind out there. Blizzard's post says that "DeepMind will be benchmarking the performance of a number of experimental versions of AlphaStar to enable DeepMind to gather a broad set of results during the testing period." DeepMind promises at some point it will release these ladder results in a peer-reviewed scientific paper, along with replays of AlphaStar's matches. Good luck, everyone! Go out there and win one for Team Human.